In an effort to keep Ingress “fresh”, Niantic likes to make temporary adjustments to the rules. Sometimes, it makes the effort to build in something to the Ingress story in order to justify the game changes. For example, it claimed that someone created a virus that affected portals when it made the change to faster decay rates. Sometimes, it just announces new rules, as with the latest Second Anniversary Rules.
Ingress 2nd Anniversary Rules
The new rules are simple enough. First, for two weeks, everyone gets double AP points for everything they do including recharging (20 AP instead of 10), linking and fielding. If you are an under Level 8 agent, looking to move up, this is great news. In my experience, most agents find the badges the limiting factor for higher Ingress levels, so it really doesn’t mean much to the over 8s.
You do get a new badge if you are over level 3, or something like that by the 2nd anniversary. So, that’s fun digital swag, if nothing else.
In addition, the rules were changed to give more resonators from friendly portals, and more Xmps (weapons) from enemy portals.
Hack output of the Portal Network has also been boosted:
3X more Resonators to help Agents upgrade Portals
3X more Xmps from enemy Portals to help Agents reclaim strategic Cells
3X more Rare Heat Sinks and Multi-hacks to help Agents replenish inventory
Every rule change comes with plenty of agents complaining about the new rule change, and that leads to plenty of agents telling those agents to shut up and quit complaining. However, what I find most fascinating is that Niantic never seems to get what it wants from the rules changes it makes. It’s almost like they don’t have any developers who actually play the game.
For example, the change to xmp hack output is to “help agents reclaim strategic cells,” while the boost to friendly hack output is to “help agents upgrade portals.” Although, anyone who actually plays the game knows that these changes will do no such thing.
Upgrading portals requires the ability to deploy additional higher level resonators, not having more of them in stock. No matter how many L8 resonators I have, I can’t put more than one on a portal. Even a Level 5 player only gets to deploy 2 L5 resonators, so what exactly will he upgrade with his huge new stock of 3x hacked resos?
I’m not sure how MORE of whatever reso gets hacked out of a portal are going to help. In fact, the higher level resonators are actually pretty easy to keep in stock because so few can be deployed on each portal. For example, you can only deploy one L7 reso on a portal, so having just 50 of them means the ability build or upgrade 50 portals, without a single hack to replenish them. I throw a L8 reso on every portal I walk by whether I care about it or not, just to help out the team. But, unless I go days without farming, I never run out of them.
I do build relatively frequently, and sometimes many portals at once, but it is rare for me to build or upgrade 50 portals in a row.I often run out of L4 resonators (I build L5 portals by myself, so I have to remember to build a L4 portal on purpose, or hack after deploying the 5s, to hack any L4 resonators.) Other players with the ability also build L5 portals at minimum, so you CAN run out of L4 resos. Of course, there are always 3s, 2s, and 1s to fill out the slots.
The actual result of the higher reso hack is only that I’m recycling many more resonators than ever before.
The higher reso hack, makes the higher output of heat sinks and multi-hacks almost comical. You can only put heat sinks and multi-hacks on friendly portals. But, those portals will already output 3x resonators so quickly that you will be forced to recycle them frequently. I recycle resos in batches of 50 to keep my inventory down. Plus, portals already gave out more resos than xmps. If you burned out a farm loaded with multi-hacks and heat sinks in order to get a stockpile of weapons, you would be recycling resos in batches of 100.
In contrast, going through xmps is very common. It can take 10+ L8 bursters to take down a shielded and linked portal. So, running out of XMPs is very likely. In fact, the only agents sitting on large piles of XMPs are those who have recently burned out a large farm, or those who don’t really attack much. Because of this, the higher hack output from enemy portals is actually the more desirable of the two changes. In fact, I now leave enemy L8 portals nearby untouched, so I can hack them for more XMPs. Some agents even used flipcards to get enemy L8 portals to hack.
I’m not sure that Niantic actually understood this dynamic when they implemented these rule changes. This isn’t a complaint or anything. Frankly other than being less compelled to attack every L8 enemy portal I see, and recycling a lot more, these rule changes mean pretty much nothing to me. I suppose the higher AP is a big boost to lower level players, but since I’m 600-ish hacks away from the Gold Hacker Badge and Level 13, with 3,000,000 AP to spare, I couldn’t care less.
It’s, just that it would be nice if it seemed like the guys developing the game actually understood it well enough to make it do what they wanted it to do.